Trap
NormalNext to be Lost
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2506
Select 1 face-up monster you control. Send 1 card from your Deck to the Graveyard with the same name as the selected card.
Next to be Lost — Power Evaluation
Final Score: 29 ± 6 · Confidence: Medium
- Intrinsic: 33 · Deck: 29 · Meta: provisional
- Primary role: Utility · Secondary: Recovery/Recursion
Why it scores here
Next to be Lost mills one deck card matching a controlled monster's name, offering potential graveyard recursion support only in specifically designed decks. Without deck-specific payoff or combo acceleration demonstrated, it functions as a situational enabler at best. The card provides zero disruption, generates no resource advantage independently, and requires multiple same-named monsters to justify deck space—a high building cost for uncertain value. It scores here due to limited accessibility (trap with activation condition), minimal combo generation, and complete absence of opponent interaction.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 60 | A Normal Trap requires draw luck and a face-up monster to activate; moderately accessible but not freely playable (observed: appears in only 1 deck with 1 copy, indicating niche adoption). |
| Combo & Conversion | 20 | The card mills without generating board presence or extending plays; combo enablement is entirely deck-dependent with zero recorded combo boards containing it (verified: 0 appearances in combos_evidence). |
| Resource Economy | 25 | Activating a trap to mill one card is net-neutral at best, requiring deck-specific recursion to break even; without that synergy, it functions as a resource sink (inferred: milling without recursion = −1 card advantage). |
| Effect & Interaction | 0 | This trap offers zero opponent disruption, negation, or removal—it is a self-focused milling effect with no board-breaking capability (verified: card description contains no opponent-facing interaction). |
| Material Utility | 0 | As a Trap Card with no stats, level, attribute, or type, it cannot be used as Synchro, Xyz, or Link material and provides zero utility as a body (verified: trap cards cannot serve as material). |
| Resilience & Flexibility | 15 | Once activated and resolved, the effect is expended with no lingering benefit or secondary function; a single negation prevents the entire effect (inferred: one-shot design with zero redundancy). |
| Deck-Building Efficiency | 55 | The card occupies 1 deck slot as a situational 1-of; running multiple copies is inefficient and drawing duplicates creates dead hands (observed: 1 copy per deck across all evidence). |
Calculation
Weight profile: 0.7 Utility (default) + 0.3 Recovery/Recursion blend. Intrinsic ≈ 33, Deck ≈ 29, Meta = provisional. Modifiers: Dead draw risk (-2). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Can mill recursion-enabling cards in dedicated graveyard strategies
- Requires no summon condition or special resource commitment beyond trap activation
- Clear, unambiguous card text with no ruling complexity
Weaknesses
- Provides zero opponent-facing disruption or interactive capability
- Generates no card advantage or board presence without deck-specific recursion payoff
- Requires multiple same-named monsters in deck for consistent activation
- One-shot effect with no resilience or recovery against negation
- Appears in only one unspecified rogue deck with zero combo evidence supporting practical utility
Counters / choke points
- Ash Blossom & Joyous Spring (negates the mill effect)
- Called by the Grave (blocks trap activation)
- Solemn Judgment (negates trap activation)
Best use
Graveyard setup tool for decks abusing self-mill recursion synergy. Decks: Experimental graveyard-focused decks with multiple same-named monsters. Suggested copies: 1.
Evidence & gaps
- Verified: Card is a Normal Trap with effect: 'Select 1 face-up monster you control. Send 1 card from your Deck to the Graveyard with the same name as the selected card.'; Card is legal in TCG, OCG, MasterDuel, and DuelLinks formats; Card appears in 1 deck in main deck only with 1 copy per deck
- Observed: Card is used in a single unspecified rogue deck with diverse partners (Amabie, Aurora Paragon, Dimensional Alchemist, etc.); Card never appears in side deck across all sampled decks (decks_running_side = 0); Card has zero recorded appearances in any combo boards (combos_evidence.total_combos = 0)
- Inferred: Card requires running multiple copies of monsters to enable consistent milling of the same name; Card mills into the graveyard, potentially enabling recursion or GY-focused strategies if synergistic payoff exists; Card is a one-shot effect with no lingering board presence or resilience against negation; Without archetype-specific recursion support, the card provides minimal resource advantage relative to its opportunity cost
- Data gaps: No combo boards supplied — combo conversion axis is text-only inference No guides supplied — no expert guidance on deck synergy or role confirmation No banlist information — assumed 3 copies (unlimited) based on standard TCG rules No usage statistics (StatisticsCard) — archetype inclusion percentages inferred from 1-deck sample only Deck archetype unspecified ('Không có') — cannot determine synergy pattern or intended home Single deck observation — no pattern emergence possible; confidence severely limited






